Shadows over Wintermist

Iron teeth Rust

Our heroes throw open the next set of doors and discover Irontooth, the leader of this vicious band of kobolds. Gathered around him are his trusted lieutenants and a skeletal spitting drake. Noticing that they are outnumbered, the heros pull the door shut again. Soon a heated ranged conflict erupts, with both sides opening the doors and lobbing explosive energies back and forth.

The heroes push inside, hewing their way through the crowd of kobolds to claim Irontooths head. The skeletal spitting drake is particularly nasty, using necrotic energy to drain the life of the party. The heroes dispatch their foes and then explore this last area of the kobold lair.

To the north they find a barricaded door. It looks like it was barricaded from this side, and the doors themselves are warped and twisted as if from some massive impact. The heroes clear the debris and open the doors. Inside is an ancient altar. It looks like the kobolds had tried to repurpose it from some other god to the Orcus. Strewn about the chamber were mutilated bodies of kobolds. The altar itself was slick with blood and in the center was lodged a bone dagger. Above the altar something had torn its way out of this room, leaving a gaping hole open to the sky. Fred the Gray pried the dagger out of the altar and claimed it as his own.

To the east was Irontooths private chamber. Here he had a stockpile of gold and armor, as well as a note from his employer:

“My spy in Winterhaven suggests we keep an eye out for visitors to the area. It probably does not matter. In a few more days, I’ll completely open the rift. Then Winterhaven’s people will serve as food for those Lord Orcus sends to do my bidding.”

The heroes return to Winterhaven victorious and carrying Irontooth’s severed head. The roads are finally free to travel on again. The people of the town are overjoyed, throwing an impromptu celebration with what meager supplies they have. The heroes also learn that contact has been made with the southern farms, and food will soon be coming to the village.

After the celebration the heroes sat down with Douven Stahl and Vorenthal the Sage. Both have been alarmed by the discovery of Orcus related artifacts and altars and have been doing some research in Vorenthal’s library. They have discovered that the true purpose of the keep weas to keep watch over a rift into the Shadowfel. The last commander of the keep, Sir Keegan killed his family and descended in maddness into the bowls of the keep. Kalarel is likely trying to re-open this rift.

Total XP: 1175 XP per PC: 294

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Kaphiel

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